Poppy Playtime logo featuring Huggy Wuggy

📼 Collectibles

Every hidden item in Chapter 5: Broken Things — plushies, golden statues, documents, audio logs, VHS tapes, and secret blue panels.

📊 Collectible Totals

19 Plushies & Statues
35 Documents
10 Audio Cassettes
3 VHS Tapes
7 Hidden Blue Panels
74 Total Items

🧸 Plushies & Golden Statues (19 Total)

Plushies are small stuffed toys hidden in hard-to-reach spots. Golden Statues are rarer — only a few exist, and each requires a specific ability to reach.

Wrongside Outimal Plushies

#1 — Bindle Boogie

Area: Dark Corridors. On the conveyor belt in the room where you get the Flashlight. Check the belt before pressing the red button.

#2 — Goober Gutz (lowercase)

Area: Giblet's tunnels. After dropping into the hole to the right of Giblet, go right instead of following the arrow left. The plushie is on a cart around the corner.

#3 — GOOBER Gutz (uppercase)

Area: Large room after getting the GearPack. Jump down below the entrance walkway and drop into the floor hole. Take the first left, next right, immediate left, then continue forward to find it.

#4–#8 — Various Outimal Plushies

Area: Scattered through the Biodiversity Lab, Machine Shop, and Mechanics Wing. Use Blacklight in every new room — the UV glow reveals nearby plushie hiding spots.

Playground & Lily's House Plushies

#9 — Hidden under the slide

Area: Children's Playground.

#10 — DIZZY Booboo

Area: Playground.

#11–#14 — Lily's House

Area: Lily's House.

Golden Statues

🏆 Golden Giblet

Area: Machine Shop Server Room. Use Blacklight to look above the server racks for an arrow and an X. The X marks which server unit can be moved aside to reveal the statue.

🏆 Golden Statuette (Mechanics Wing)

Area: Mechanics Wing. After the spinning blade room, use Blacklight to find a hidden alcove behind a magnetic panel. Pull yourself there to grab it.

🏆 Golden Prototype

Area: Final train sequence. After freezing and breaking the slush in one of the last cars, don't go through the door — instead walk to the other end of the car. It's on a shelf. Very easy to miss in the heat of the chase.

📄 Documents (35 Total)

Documents include notes, letters, shipping manifests, lab reports, and personal memos. They are the most numerous collectible type and are spread across every area of the chapter.

Key Document Locations

# Name Area
1 An Intercepted Communiqué Opening chase — table behind you after the first fall
2 Shipping Manifest — July '95 First box room — on the floor after moving crates
3 Wrongside Outimal Branding Note Dark corridors — look behind you as you close the far-left door
4 Outimal Note Bathroom — crawl under the tent with flashlight on
5 Work Procedures — Recycling Double doors area — far right corner on the ground
6–7 Giblet's Checklist / The Better Press #14 Giblet's hideout — bed and worktable
8 Lab Report: Medium Growth Biodiversity Lab — bottom of stairs on the left
9 Reminder Biodiversity Lab — break vent to the right of stairs, crawl to locked room, check whiteboard
10 Dr. Arkins Personal Letter 1 Beyond the vine-blocked red door — desk in the middle room
11 Machine Shop shelf note Machine Shop — behind the shelf on the right as you enter
12–18 Document Cabinet batch (7 notes) Machine Shop — inside the locked cabinet
19–20 Mechanics Wing notes Table to the left of the decontamination room + post-valve room
21 Note behind red pipe Mechanics Wing — room accessible after shutting off fire
22 Battery room note Behind the blue door near the elevator — insert battery to open red door
23 Children's room note ICU — on the floor past the playroom with swings
24–31 ICU & Lily's House documents Scattered through children's rooms, Lily's kitchen, and secret passages
32 Attic note After saving Poppy — on cabinet near the right wall before the vent
33–34 Train station documents Final train area — in cars and on platforms during the Prototype chase
35 Final note Server room — table in the far distance after the last cutscene, before pulling the final levers

🎵 Audio Cassettes (10 Total)

Audio logs are voice recordings that reveal backstory about Playtime Co. employees and experiments. They play automatically when collected.

Audio 1/10 — "Sisters"

Area: Dark Corridors — in the room to the left, accessed after following Blacklight arrows back through the hallway.

Audio 2/10 — "Security Log 08081995-16"

Area: Before getting the GearPack — climb into a fallen vent near the locked/unlocked door room. An Outimal opens the locked door as it runs out; grab the cassette before leaving.

Audio 3/10 — "The Case"

Area: Large room with the hanging cart. After pushing the cart to the middle walkway, jump across — the cassette is in the right corner of the walkway.

Audio 4/10

Area: Biodiversity Lab — in a side room after the first tank puzzle.

Audio 5/10

Area: Mechanics Wing — use magnetic panels to reach a hidden room with purple light behind a wall near the shelf area.

Audio 6/10

Area: ICU section — inside one of the locked children's rooms.

Audio 7/10

Area: Children's Playground — to the left of the green electrical panel near the third minecart.

Audio 8/10

Area: Lily's House — second floor, in the room with the piano and battery compartment.

Audio 9/10

Area: After escaping Lily — break the vent grate on the left in the decontamination hallway. After falling, check behind the container on the cart.

Audio 10/10

Area: Final train section — inside one of the later train cars, on a seat.

📼 VHS Video Tapes (3 Total)

VHS tapes must be inserted into TV/VCR units found near their locations. Each plays a short live-action or animated clip that reveals significant lore.

VHS Tape 1/3

Area: Giblet's area — found after entering the tunnels below his hideout. The TV/VCR is in a nearby alcove.

VHS Tape 2/3

Area: Children's Playground — climb the slide on the left and go up through the children's maze to find it at the top. A TV with VCR is at the maze exit.

VHS Tape 3/3

Area: Late in the chapter — inside one of the rooms near the sewing workshop. Check shelving units along the walls.

🔵 Hidden Blue Panels (7 Total)

Secret blue panels are scannable buttons hidden in obscure locations. They don't give you items directly but are tracked for 100% completion and may unlock a secret ending or achievement.

Blue Panel #1

Area: After the first swing — turn around and look down. The panel is on the left wall below, along the tables. Use Blue Hand.

Blue Panel #2

Area: Dark Corridors — behind a stack of boxes in the flashlight grinder room.

Blue Panel #3

Area: Giblet's tunnel system — on a wall in the side passage where you find the first plushie.

Blue Panel #4

Area: Mechanics Wing — after shutting off the red pipe valve, drop into the pit below and crouch. The panel is on the underside of the floor.

Blue Panel #5

Area: Children's Playground — crouch and crawl under the broken "cloud" structure near the charging panel. Look for it on one of the tree trunks.

Blue Panel #6

Area: Lily's House — behind furniture on the second floor, near the balcony with the fire panel.

Blue Panel #7

Area: Final train area — on the side of the platform after disconnecting the rear car. Easy to run past during the Prototype chase.

💡 General Collectible Tips

  • Always check behind you — many items are placed in spots you'll naturally walk past. Turn around in every new room.
  • Use Blacklight constantly — invisible arrows, X marks, and UV-only clues point toward hidden items throughout the chapter.
  • Explore before progressing — once a chase or scripted event starts, you typically can't go back to the previous area until chapter select.
  • Listen for audio cues — a faint humming or static sound plays when you're near an uncollected audio cassette or VHS tape.
  • Break every suspicious vent — many breakable vents (identified by visible cracks) lead to hidden rooms containing plushies or documents.

📖 Related Lore Articles

Frequently Asked Questions

How many collectibles are there in Chapter 5?

There are 19 plushies and golden statues, 35 documents, 10 audio cassettes, 3 VHS tapes, and 7 hidden blue panels — 74 items in total.

Do collectibles carry over between saves?

Yes. Once collected, items stay in your inventory even if you reload a checkpoint. Starting a New Game resets everything.

Are any collectibles missable?

Most can be revisited via chapter select after first completion. A few chase-sequence items are easier on the first pass, but none are permanently missable.