🧩 Puzzle Solutions
Every puzzle in Chapter 5: Broken Things, solved step by step.
📋 Puzzle Index
- 1. Conveyor Belt Scanner Gates
- 2. Valve Room Shutdown
- 3. Dark Room Light Switch Sequence
- 4. Pressure Tank Calibration
- 5. Biodiversity Lab — Electrical Wiring
- 6. Biodiversity Lab — Vine Clearing
- 7. Machine Shop — Locker Combination
- 8. Machine Shop — Document Cabinet Code
- 9. Magnetic Panel Traversal
- 10. ICU — Memory Disc Collection
- 11. Projector Room — Distracting Huggy
- 12. Playground — Minecart Electricity
- 13. Lily's House — Secret Room & Rescue
- 14. Train — Elemental Gauntlet
1. Conveyor Belt Scanner Gates
During the opening Huggy Wuggy chase, you encounter two sealed red-and-blue scanner gates on conveyor belts. These are timing checks rather than complex puzzles, but many players fail them under pressure.
- First gate: aim the Blue Hand at the scanner on the left wall and hold for about two seconds.
- Second gate: use the Red Hand on the scanner on the right wall with the same hold time.
💡 Tip: pre-aim while running so the gate opens before you reach it.
2. Valve Room Shutdown
Two steam valves block your route after the first chase. The second valve only works if you stand inside the marked floor circle.
- Turn the first valve to stop steam on the left.
- Stand inside the circle, then interact with the second valve.
- After both are shut, Huggy ambushes instantly — sprint left through the broken wall.
3. Dark Room Light Switch Sequence
After losing the GrabPack, navigate dark rooms filled with Outimals using wall switches. Switch order matters because some doors only unlock after specific lights are on.
- Enter the right room from the hallway and flip the switch.
- Use the right-side door, press the button, and unlock the left-side door.
- Return, activate hallway light, then crouch through the left-wall hole.
- Climb to the grinder room, turn on light, press red button, and get the Star Flashlight.
Then use Blacklight to follow glowing arrows through earlier corridors to your next objective.
⚠️ Warning: approaching an Outimal in darkness is an instant kill. If you hear skittering, flip a nearby switch immediately.
4. Pressure Tank Calibration
Pressure tanks appear multiple times in Chapter 5. The core mechanic is the same, but acceptable range gets tighter later.
- Press Green Pad to start filling.
- Stop with fluid level between the two red marker lines.
- Pull the lever while in-range to lock pressure and activate machinery.
Early tanks are forgiving; late-game tanks (like the sewing workshop) require tighter timing.
💡 Tip: if you overshoot, it resets with no penalty — retry immediately.
5. Biodiversity Lab — Electrical Wiring
After clearing the vine-blocked red door, you enter a room with two Battery Pack slots and an Electrical Charge terminal.
- Insert the two Battery Packs from the floor into wall slots to power the terminal.
- Connect one hand to the charge terminal.
- Walk toward the first conducting rod and wrap your cable around the adjacent pillar so it touches the rod (it glows when contacted).
- Continue to the second rod and repeat the loop.
- Finish near the receiver and connect your other hand to complete the circuit.
Key insight: the cable needs physical contact with each rod — walk around pillars, not past them.
6. Biodiversity Lab — Vine Clearing
Overgrown mutant vines block a pair of red double doors.
- Shut off two steam valves in the area.
- Use the Pressure Hand to pop every glowing sap bulb on the branches.
- After clearing small saps, destroy the large central sap node to fully retract the vines.
- Break off exposed dead branches with the Pressure Hand.
Work from outer edges inward — some sap bulbs are hidden behind foliage.
7. Machine Shop — Locker Combination
The locker containing the Pressure Hand upgrade requires a four-digit code.
- Find the whiteboard near the locker.
- Flip it over and use Blacklight — a reference like "Luke" appears.
- The code is 0859 (Gospel of Luke 8:59 — a Playtime Co. cipher).
💡 Tip: the code is always 0859 regardless of language setting.
8. Machine Shop — Document Cabinet Code
A locked electronic cabinet in the Machine Shop holds seven documents. You need a three-digit code.
- Check the folding board under Blacklight for a reference like "67 JL".
- Find the rack labeled "JL" and shine Blacklight on that drawer to reveal the code (e.g. 886).
- Return to the cabinet and enter the code.
⚠️ Warning: the drawer reference may differ between saves — always check your own Blacklight clue.
9. Magnetic Panel Traversal
After collecting documents, you unlock the Magnetic Hand which latches onto brown tiled panels.
- Red pipe flames: pull to ceiling panels, reach down to shut the valve, then drop.
- Crumbling walls: panels disappear quickly — alternate hands rapidly to keep moving.
- Spinning blades: pull to ceiling to pass above, drop when clear. The blades cycle predictably.
10. ICU — Memory Disc Collection
The ICU locks doors with colored panels: blue panels → Red Hand, red panels → Blue Hand, yellow doors → Blue Hand.
Find three memory discs in surrounding rooms and insert each into the Memory Device.
- Disc 1: children's bedroom — on a shelf behind one of the cribs.
- Disc 2: playroom with swings — inside a toy chest in the back corner.
- Disc 3: observation room — use Blacklight to reveal a hidden panel, break it with the Pressure Hand.
11. Projector Room — Distracting Huggy
Huggy Wuggy patrols this area. Charge door panels while distracting him with projectors.
- Activate a projector — Huggy turns toward the light.
- Sprint to the nearest door panel and charge it (~3 seconds).
- Before Huggy turns back, activate the next projector.
- Repeat until all panels are charged and the exit opens.
⚠️ Warning: Huggy loses interest in ~5 seconds. If footsteps get louder, trigger the nearest projector immediately.
12. Playground — Minecart Electricity
The playground introduces the Elemental Hand (Yellow Hand) for electricity, fire, and ice.
- Find a green electrical panel on a wall or post.
- Charge the Yellow Hand from the panel until fully glowing.
- Walk to the minecart and transfer the charge to power it.
The third minecart crashes through a locked gate — charge from the panel near the mannequin.
13. Lily's House — Secret Room & Rescue
This area chains several puzzle steps together.
Opening the Secret Passage
- Grab the recipe book from the kitchen table.
- Place it on the dead-end shelf on the second floor — the wall slides open.
Burning the Poster
- Charge Yellow Hand from the fire panel on the balcony.
- Burn the poster in the hidden passage, place cube beneath the opening, climb through.
Freeing Poppy and Kissy Missy
- Lift the heart-shaped bed and grab the fire panel underneath.
- Burn the purple hair on the cabinet to get the heart-shaped key.
- In the basement: pull the star, navigate ceiling magnets, insert battery.
- Charge with ice → freeze the goo → shatter with Pressure Hand.
- Charge with fire → burn the cell door hair → use the heart key.
14. Train — Elemental Gauntlet
The final train sequence cycles through every ability.
Disconnecting the Rear Car
Pull both levers at the back to detach the rear car. Wire the left connection, drag the battery to the right slot to shock the Prototype.
Gas Tank Room
Pick up the valve, attach it to the gas tank pipe, turn it to shut off gas, then charge Yellow Hand from the electrical panel to power equipment by the door.
Final Room
Charge Yellow Hand with ice, freeze the floor puddle — the Prototype slips. After the cutscene, break glass on both sides, pull both levers, and Chapter 5 is complete.
📖 Related Lore Articles
Frequently Asked Questions
There are roughly a dozen distinct puzzles, ranging from pressure tank calibrations and electrical wiring challenges to combination locks and elemental hand riddles.
Not every puzzle, but many clues — arrow paths, whiteboard codes, UV-only drawer numbers — are invisible without it.
If the fluid level is outside the marked range when you pull the lever, the tank resets. There is no penalty.
No. Every puzzle in Chapter 5 is mandatory for progression, and solutions stay the same across playthroughs.